Starfall Protocol / Kickstarter
Co-founded a game studio. Raised $100K+ on Kickstarter. Led a remote team from concept to shipped vertical slice.







Role & Context
Role
Art, Animation, Level & World Design, UI/UX
Studio
Chaos Systematic Inc. (co-founded)
Platforms
PC (Steam)
One-liner
Single-player, simulation-driven starship colony sim in a vast, procedural galaxy (originally a 2D project; later evolving to 3D).
Videos
The Challenge
Crowdfunding a game as a first-time studio means proving both vision and execution to backers. We had limited resources, a remote team, and needed to hit milestones while managing expectations.
What I Did
Campaign & Stakeholder Management
- Owned campaign narrative, messaging, and backer communication
- Managed expectations during development pivots and timeline changes
- Coordinated trailer production, store presence, and marketing assets
- Delivered regular updates explaining progress and challenges
Team Leadership
- Led a distributed remote team across art, design, engineering, and community
- Facilitated decision-making and conflict resolution across disciplines
- Established production planning, milestones, and resource allocation
Strategic Pivots
- Managed transition from 2D to 3D pipeline, balancing scope and risk
- Evaluated technical decisions against business constraints
- Maintained team morale during major directional changes
Key Results
- Raised $100k+ across Kickstarter and BackerKit
- Co-founded Chaos Systematic Inc. (US corporation)
- Built active community and Steam wishlist base
- Shipped multiple campaign milestones on schedule