Fully Modular MetaHuman Character Editor
Procedural character assembly system in Unreal Engine. Mutable framework. Runtime customization.



Role & Context
Role
Unreal Engine / MetaHuman Technical Artist & UI Designer
Organization
Chaos Systematic Inc.
Scope
MetaHuman editor, character systems, Mutable integration, and groom / Chaos cloth pipelines.
One-liner
Production-grade MetaHuman customization tooling with a focus on usability and performance.
Videos
The Challenge
Games need diverse, customizable characters at scale. Traditional MetaHuman workflows are manual and don't support runtime procedural assembly or efficient batch operations.
What I Did
Character System
- Built procedural character assembly (mix-and-match features)
- Created modular asset management for efficient storage and retrieval
- Implemented batch processing for large-scale projects
- Designed UI-driven editor interfaces with live preview
Technical Implementation
- Optimized materials and grooms for real-time performance
- Integrated Chaos cloth simulation with MetaHuman characters
- Set up LOD systems across platforms
- Created cache and save systems for character data
Groom & Materials
- Advanced hair styling and grooming techniques
- Facial hair customization (beard, mustache, eyebrows)
- Subsurface scattering optimization for skin
- Hair physics integration with Chaos
Key Results
- Scalable system supporting hundreds of unique characters
- Runtime customization with efficient data management
- High visual quality while hitting performance targets
- Reusable framework for MetaHuman projects
Tech Stack
Unreal Engine 5, MetaHuman, Mutable Framework, Chaos Physics