Game UI/UX Design & Development
End-to-end game UI. Visual design, UMG implementation, material-driven animations.




Role & Context
Role
Game UI/UX Designer & UMG Developer
Organization
Chaos Systematic Inc.
Scope
End-to-end UI production: visual design, UX flows, UMG implementation, and material-driven animation.
One-liner
Shipping game interfaces that are as usable as they are beautiful.
The Challenge
Game UIs must balance visual polish with performance and usability. Many designs look great in mockups but fail in-engine or under production stress.
What I Did
Visual Design
- Applied golden ratio principles to layout and composition
- Created clear visual hierarchy for complex UI systems
- Designed for accessibility and platform adaptation
- Built consistent typography and color systems
UMG Implementation
- Designed modular widget systems with efficient data binding
- Created material-based animations for visual flair
- Optimized rendering and memory usage
- Ensured responsive behavior across resolutions
Game-Specific UI
- Character editors with real-time preview
- HUD systems and menu navigation
- Inventory and item management
- Settings and configuration interfaces
Key Results
- Production-ready interfaces (HUDs, menus, editors, inventories)
- Maintained consistency across platform targets
- Established reusable widget libraries
- Hit performance targets on different hardware
Tech Stack
Unreal Engine 5, UMG, Material Editor, Figma